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Ignoring the present

Audiences want variety.

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You should never do a full show of just card tricks. This is true if you do the same card trick all night long. I have a full card act—nothing but card tricks for thirty minutes. The secret is that people are seeing several different premises throughout the show. People are intrigued by my stage persona and smooth-as-silk con man character. People enjoy the situations I get into while interacting with my spectators. I certainly have effects where a card is selected and then I find it.

However, there is always so much more going on.

Tricking the brain: how magic works

For example, I may have a card selected and then I show that I can track that card while the deck is shuffled. Not only can I track their card, I also find the three values that match their selection. Look for this effect in my next book, Game Changer. The fact that they selected a card and I found it is a small part of the bigger picture. My audiences learn that I can deal cards from the bottom or the center of the deck.

My audiences listen to stories of times I was nearly caught cheating in home games and casinos and what I had to do to get out of that situation. They hear stories with conflict. They hear how another card cheat may have gotten the better of me… but at the last second I had a clever solution. I do have quite the variety of premises in my show. It just so happens that the instrument I use to tell these stories is a deck of cards.

For some people a show only with cards still IS boring, no matter what the tricks. Visually, nothing changes at all. For some, a 30 min card show is like watching 30 minutes of sponge ball magic. At least for them. Like that time I saw a concert pianist … Yes, all the songs were different but ugh… all piano.

Indeed, the odd packet trick, diary, wallet effect, jumbo card, etc. However, I have previously engaged and entertained folk with JUST a pack of cards — for anything from 15 minutes up to admittedly only a few times one hour! It is purely down, as Jason alludes to, your presentation hooks; your personality; and very importantly your actual level of experience. As soon as the top half of the pack has been cut and placed on the table the magician places the piece of paper on the top of this half of the pack, takes the bottom half of the pack and immediately places this on the top of the paper.

This brings the bottom card looked at on the top side of the paper. He now remarks that he has written a name of a card on the reverse side of the paper, the name written is the card the spectator cut. The magician now lifts the paper, leaving the top half of the cut pack on the top of the paper, requests the spectator to look at the bottom card of this half and name it.

He turns over the paper and this card is written on the reverse side. This trick is really subtle and must be tried out to be appreciated. For the benefit of those of my readers who are unable to execute a force, this is a subtle method of forcing a card.

Card Tricks for Beginners

The same procedure is used as above but no prediction is written on the paper. After this has been done the magician picks up the five cards and places them in his trouser pocket. He informs his spectators that he will remove four cards from his pocket. The remaining one proves to be the selected card. Count off five cards, one at a time, and place them in a row on the table.

Place the rest of the deck aside. Beginning with the card at the left, number the cards calling them No. You now turn your back to the cards on the table and request your spectator to look at one of the cards, remember it, and replace it in its original position. Also have him remember its number. You now pick up the cards starting with No. These you now place in your pocket behind the four cards you have previously placed there. Inform your spectator that you will now remove from your pocket the four cards that have not been selected.

The selected card will remain in your pocket. Remove the four concealed cards, one at a time. Then request your spectator to inform you what was the number of the card selected. Reach into your pocket, push forward the cards not wanted and bring out the selected card. Learn to remove any one of the five cards in your pocket without fumbling.

You must do it as though there were really only one card in your pocket. When you have finished this effect, four cards will remain in your pocket. This will enable you to repeat the trick if desired. After a false shuffle and cut, have several cards selected from the center of pack as is usual with this routine, but, when each card is removed, request that the card be placed in the pocket, or underneath some article, so that no one will be aware of the value and suit of the different cards.

After such disposition has been made of the cards, take the joker from your pocket, or, previously remove it from the pack and lay on the table, stating something to the effect that the joker is endowed with a wonderful vision; in fact, solid matters are no hindrance to such vision; that by placing the joker near the various cards you will endeavor to have him communicate to you the name thereof. Place the joker against the partys pocket containing card, or against the book, or whatever conceals the card, holding the joker to the ear and announcing the fact that the joker informs youthe card is a black card, one having seven pips, you say a spadethe seven of spades.

Party on looking at their card will find this to be correct. The balance of the cards are treated in a like manner, the presentation and patter being varied, either running in a serious vein, or to comedy, as may best suit the occasion. I am going to endeavor to demonstrate to you that such is not a factthat certain effects can be produced by the aid of what is generally termed mental telepathy, or by an unconscious assent on our part at the critical moment.

May I borrow a deck of your own cards? For, were I to use mine, immediately suspicions would be aroused. You can shuffle the cards if you so desire. The pack I am going to divide into two heaps or piles, and, as I place them face up on the table, I wish you would just keep your mind on the cardsdo not attempt to memorize them; if you do, you will soon see how foolish the statement, sometimes heard, that Ior anybody else can memorize the cards in any particular heap. For my part, as each card is laid down, I concentrate intently upon it for a fraction of a second and register it indelibly in my memory, for a purpose you will soon learn.

Will one of you choose a packet? This one here? I will remove the others and ask you to thoroughly shuffle this packet, so that the arrangement of the cards is entirely changedin other wordssee that the cards are thoroughly mixed. Next, will you remove any card at all that you desirealso, youjust take one. And, over here, take whichever card you desire.

Please note these cards firmly in your mindthat is most important, and upon which lies the success of my problem. Place your card back please, any place at alllikewise yourself, and youtake the cards too and give them a good shuffle.

9 Easy Card Tricks That Will Make You Look Like Basically a Wizard — VIDEO

Thank you. As I deal the cards face up on the table, I want you to watch them very closely and when you see your card do not, by the slightest move indicate that it is such, but do this: Think the word stop, and if, conditions are proper, I will tell you when I reach your card. Stop you are thinking stopthat is one of the cards selected? To continuedont forget that mental stopThere it is againthats right? Again I receive the impressionthat is the card you selected a minute ago, isnt it?

If you desire, we will try the experiment again. And, this can be repeated as often as desired. The above results are obtained on the order of a stripper pack, using only certain cards, which are easily recognized by the manner of printing the pips on the face of the cards. Below are the cards which can be used, and which should be placed in one pileall others are placed in the second pile. After sorting, the simplest way to get the desired pack iswhen you state, Will someone please point to a packet?

If they point to the desired one, pick up and use, getting rid of the other; should the other be selected, ask party to keep it and you will use the remaining one. At completion you can ask them to try it with their packet. In dealing off the pack these cards to be used should be laid as follows: Ace of SpadesUpside down, or with pointed part of ace down.

ThreeTwo pips are upside down, one, right side up; place card in pile so the two pips are upside down. FiveTurn card so center pip and two corner pips are upside down three are upside downtwo opposite. SixPlace so four pips are upside down and two up. SevenCenter pip down which showsfive pips downtwo up. EightPlace so five pips are upside downthree up. NinePlace so five pips are upside down and four up. The same applies to the other suits, except the diamond, the seven being the only one of this suit that can be used; this should be placed so the center diamond is at the bottom of card, or between the lower four pips.

Now, if a card is freely selected and by reversing the deck and having card inserted at the end, the cards can then be thoroughly shuffled and in turning cards off the deck, when you come to a card that is reversed, you know it is the one selected. It is necessary to watch a person, as a general rule they do not turn the cards in their hands; if such should be the case, of course the deck should not be reversed. A good method is while they are looking at a card, which has been selected, while deck was held in left hand, as they start to return card, place deck in right hand, grasping the opposite end and hold at tips of fingers, as soon as the card is partly in deck, let them have it themselves, and push card in and shuffle.

This can be repeated as often as desired, and even though anyone becomes aware of the fact that you did reverse the deck, still they cannot tell you how it was that the card was located, though the average person will not notice the turning of the deck. In sorting out the cards to get them in the proper order, that is with the largest number of pips down, the turning of the.

When the deck is handed to you glance at the bottom cardif you place the cards right side up and deal off the top, turning card over, they will come off, of course, with pips upside down, and it is then much easier to note when a card is reversed. Should the top card be a reversed card, if you did not look at the bottom, or even so, turn over the next two cards to see which way they are running, for possibly the bottom card may also be reversed; this will save you making a mistake, and even though you run through the deck, when starting over you know either the first or second card is the correct one.

If a mistake is made, then say, I guess your impression was not strong enough or I received the wrong impression. Practice a few times before attempting to demonstrate. Perhaps after performing a few feats with cards you state that you have a friend who can, even at long distances, transmit the names of cards selected, making the remark, that if it is desired, you will try out the experiment. Have a card selected from the pack, requesting that it be immediately placed out of sight, so that by no possible chance can you or any of those present obtain a glimpse of it.

Give this party a telephone number and name of your friend, he or she to ask this party what card has been selected. The answer is immediately given, say in this manner: You would like to know what card you are holding? Will you kindly look at it, just concentrate your mind intently upon the card. That is fine. You are thinking of a black card; this card has six pips; it is, the six, the six of clubs. Later on, if desired, the experiment can be repeated with the same result.

It is needless to say that the party who is called by phone is a confederate. The card was freely selected, but from the reliable pre-arranged pack. In case you were performing with such a pack, it is a fitting climax; if not using a pro-arranged pack, it is necessary to switch to one before commencing this experiment. Of course, it was unnecessary for you to see the card selected in this instance, as the fact could be ascertained from bottom card of pack.

To transmit the name of this card to your confederate it is necessary to make use of a code, the name asked for being the cue as to what card party holds. An easy and reliable code is that of using the consonants for numerals, building around these consonants a word to symbolize the number, as is used in memory tests. First learn the consonants given below and their numerical value, then the words built up from these consonants as outlined below. Lee NMr. Owen MMr. May RMr. Ayre VMr. Vivian BMr. Abbey TMr. Ott SchMr. Asch KMr. Kay LSMr.

Luce LLMr. Lowell LNMr. Lyon LMMr. The above code transmits the numerical value of the card, and the suit is likewise transmitted through the manner of asking for the party called. For instance: Mr. Abbey, meaning the six of Spades. Clubs William, and for DiamondsMr. William, or substitute another Christian name instead of William. If you make use of a memory effect, and use a different routine of consonants to illustrate the numerals, you can rearrange your names to suit your own routine. If asked to repeat the experiment, it would look suspicious if you were unable to do so, and as it would of course be necessary to again ask for the same party, the following procedure becomes necessary.

That of forcing some particular card, which you had previously agreed upon with your confederate, or, you can make a list, writing down the cards as they appear in the pre-arrangement, starting, say, with the ace of spades, then the four of diamonds, etc. Take the pack, place behind your back, remove a card and place in pocket; then inquire at what number the selected card was in the pack; count off that number of cards, ask them to turn over.

Place hand in pocket, remove card, inquire name of the card they selected, turn this card over and it will be found to be the one picked out by the spectator. As no questions are asked in this trick until after your supposed carrying out of the effect, it will impress itself upon the uninitiated, and while being extremely simple, will convince them of extreme cleverness. After party has counted down and noted card, not disarranging the order of the pack, and hands the pack to you, immediately place it behind your back, taking a card from the bottom, bringing the pack around in front of you, and holding the card so that it cannot be seen, or so that the face of it cannot be observed, place in your pocket, getting it nicely palmed and bring out of pocket, replacing on top of pack; count down to number given, laying the cards on the table, ask them to turn over the card at the number given and see if it is the one selected, and while they are doing this, calmly palm off next card on pack the one they first looked at , placing it in your pocket, though apparently just taking out the card you formerly placed therein; the card being taken from the pocket, with the remark that of course the card is not in the pack, as you placed it in your trousers pocket, turning it over, after inquiry as to its name.

To one that does not feel safe or justified in palming card out of pocket, follow above procedure, and when cards are behind back, place one from the bottom on top of pack, another from the bottom is really placed in the pocket, and when party is looking at the last card dealt off, during this distraction it is very simple to palm off top card of pack and place in pocket, being careful that you dont get it mixed and extract the wrong card.

You ask them to think of one of the five. Then you lay one card on the table. Ask what card was thought of. Then turn over the card on the table and always it is the card thought of. Immediately repeat the trick using a different method. Five cards are selected at random. Place these five cards face down in your left hand, spread as far apart as possible, in the shape of a fan. Up to this point neither the performer nor his audience has seen the faces of the cards.

Lift the cards up, back of the cards towards you, and ask someone to concentrate on one of the cards and fix a mental image of it on his mind. You can easily tell what card he is thinking of by the direction of his gaze. When you try this effect you will be surprised at the ease with which you can tell the card simply by watching the helpers eyes. Shuffle the five cards but be sure to keep track of the selected card. Then pick up the deck. Place two of the cards on the bottom, two on the top of the deck and lay the selected card face down on the table.

Ask what card has been thought of. By glancing at the cards you hive on the top and bottom of the deck you can easily tell if you have the right card on the table. You hand one of these to a spectator and ask him to shuffle, while you shuffle the other. Secretly note the bottom card of the pack you have shuffled. Exchange packs with your spectator. Ask him to take a card from the center of the pack. You do likewise with your pack.

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Have the spectator do exactly as you do. Cut the pack and complete the cut; he does the same. Cut again; he does likewise. Square your cards and ask him to do the same. You now again exchange packs and ask him to find his card in the pack he now holds while you find yours in the pack you now hold. In looking for your selected card in your pack, you entirely disregard the card that you had previously selected and look for the key card which you previously noted being on the bottom of the pack.

Take the card below this key card and place it face down on the table. Ask your spectator to place his selected card face down on the table. Ask him to name his card and turn it over. You do likewise. Both cards are found to be exactly alike. In looking through the pack, apparently finding the joker, you must see and memorize the top four cards. Remove the joker and return the pack to your spectator.

Have him deal the cards into four heaps, dealing same face down. Now pick up your joker, face up, and insert same below one of the four piles. Now place the joker to your ear and name the card that the joker apparently looked at.

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Repeat the same with the other three piles. Spectator is handed the pack of cards with instructions to shuffle and return to you. Again look through the cards for the joker as above. This time memorize the three cards below the top card. Remove and place joker on the table. If desired you may now shuffle the cards but be sure the top four cards remain in the same position.

Impress ANYONE With This Card Trick!

Ask your spectator to cut the cards and touch one of the piles. If he touches the pile containing the memorized cards, ask him to take it. If he touches the other pile, you take it and give him the original top portion of the pack which contains the memorized cards. You now ask him to take the top card of the pack he now holds and place it somewhere in the center. Then take the bottom card and place it somewhere in the center of the pack.

Now you take the top card of the pack and hand it to some other spectator and repeat with the second and third cards, using two other spectators. Now proceed to reveal the cards using the joker as in the above trick. Hand the spectator a pack of cards with instructions that they be thoroughly shuffled and cut, giving you one portion the pack and retaining the other portion.

You now ask your spectator to fan the cards he holds, make his selection, and remove one card from his portion of the pack. While he is doing this you secretly reverse the second card from the top and the bottom card of your portion of the pack. This can be easily accomplished without detection while your spectator is looking over his cards and making his selection. Have him place his selected card on the top of his portion of the pack. You now place the cards you hold on the top of the cards your spectator holds. Request him to place the pack behind his back, remove the top card of the pack and place it on the bottom of the pack.

Now to take the second card which is now the top card of the pack and reverse it, that is to turn it face up and place it somewhere in the middle of the pack. As he is doing this, emphasize the fact that he must place it right on the top of the card that he has selected. Care should be taken that your spectator does not bring the cards forward at this point. What really, happens is that this second card, which you have secretly reversed, is placed into the pack face down and not face up as your spectator thinks.

The bottom card, that you have secretly reversed, is already right above the card that has been selected. You now ask your spectator to bring the cards forward, run through the pack, locate the reversed card, and to verify the fact that the card below this reversed card is the card he selected. White bordered cards should be used in performing this trick as reversed cards are very easily seen and detected if using an all over back.

One at a time each ace is pushed into the center of the pack. When this has been done the top card is turned over, and proves to be the ace of diamonds, which, but a moment before was lost in the depths of the pack. The ace of diamonds originally shown is actually the ace of hearts. By placing the ace of hearts in the center, with its apex upwards and the two remaining aces laid crosswise upon it, it will now look exactly like the ace of diamonds.

The real ace of diamonds is on top of the pack all the time. The three fanned aces are turned faces down before they are pushed into the pack; hence the true identity of the camouflaged ace of hearts is not disclosed. The Itinerant Mystic Series Unlock secrets from mentalisms past. The Itinerant Mystic is the new Trickshop. In addition to revealing how these mystics set up shop and promoted their business, it also explains the closely-guarded methods behind their readings information you can put to work in your own readings and other effects.

All may then be passed for examination. In this 6-page eManuscript, we walk you through Kaps handling with concise, easy-to-follow instructions and color photos. Just a few easy moves accomplish Kaps artistic and visual miracle! Also available Download our eManuscript on Jack Londons legendary, original add-a-number effect. A half dozen proven methods from self-working ploys to the approaches used by top pros.

As seen at Mel Mellers Blackpool lecture! Now you can perform one of todays hottest mentalism effects with ease! Audience members choose different features of their dream vacation. The answers they provide are ultimately discovered to match those written on your prediction slip a slip which was sealed inside a balloon and safeguarded by a spectator from the start of the presentation. No shills or assistants No forces, psychological or otherwise No carbons No Swami gimmicks or nail writing No suspicious or extra pen movements.

The Mentalists Pad is an ordinary looking writing tablet that can be handled freely, yet will capture a clear impression of anything a spectator writes or draws. And while it rivals any well-made clipboard in terms of performance and deceptiveness; our innovative, new device costs just a few dollars and takes less than 10 minutes to construct.

Use it for preshow work, design duplication, and much more. Just bought the Mentalists Pad from you. Brilliant, really love the concept None take more than a few seconds to make. Plus, weve even included an improved Card to Anywhere forcing gimmick that vanishes the selected card without a trace immediately after it is selected no palming, no suspicious moves a card you are free to reproduce from virtually anywhere under a drink, in your wallet, or a spectators pocket or purse.

Ultra-clean handling for Henry Hardins mental card miracle. Four cards are taken from the top of the deck and displayed in the hands. They are shown one at a time and a spectator is asked to mentally select one. You now look at the faces of the cards and after concentrating intently for a moment, you place one card in your pocket and the other three cards on the table.

After naming his thought of card, the cards on the table are turned up and his mentally chosen card is not among them. You immediately withdraw his thought of card from your pocket. CardSource features the slimmest, lightest index that Ive ever seen allowing you to present many different effects quickly! Supplied complete with cards, index and a very well produced manuscript this is the stuff that reputations are made of.

Highly recommended. Mr Duncan Trillo, MagicWeek. Designed with todays performer in mind, CardSource puts one of magic and mentalisms most powerful secret weapons at your fingertips the card index. With CardSource, youll be able to quickly and covertly acquire a duplicate of ANY card selected, named or even thought of by a spectator. CardSource takes just seconds to deliver any card. No fumbling. No guesswork. Just the precise card you need, at the moment you need it.

It is brilliant, and renders obsolete so many other, more complicated gaffed-up versions. This is the one Ill perform this season. Excellent work, great price Keep up the good work. Now you can perform Annemanns famous Seven Keys to Baldpate without switches, extra keys, gaffed locks, change bags, special envelopes, or any other gimmicks whatsoever. In fact, our new streamlined handling uses ONLY an ordinary paper bag, a genuine padlock and seven keys; one of which opens the lock and six that do not.

Thats it! The same properties you would use if you actually had ESP and were able to do the effect for real! We show you how to quickly and easily construct yours with just a few inexpensive items. Complete with template and performance instructions. An excellent manuscript, this very clean demonstration of Extra Sensory Perception is clearly presented and easy to do! Top stuff, with real attention to detail as always, from www. The spectator pockets one of his cards and then, one by one, attempts to match each card you lay face down on the table by placing one of his own symbol cards face up on top of it.

When the cards are finally flipped over the symbols of every pair match exactly, including your last card and the spectators pocketed card! Use standard ESP cards or regular playing cards. Everything can be examined at the end. Every phase of Hellstromism is covered in detail from choosing and working with subjects to suggested performance routines.

Still More Miracles in Mentalism Imagine for a moment ribbon spreading a deck of cards face up on the table. All of the cards are different and fair. The spectator is asked to push forward any one card and leave it face up on the table. This card is covered with an ashtray or drink to prevent anyone from touching it until the incredible climax that reveals the selected card is the only one with a different color back!

And NO the selected card is not switched in any way and YES the audience gets to see both the fronts and backs of the cards no gaffs are used. Plus, you end completely clean! The effect is Sid Solomons original Undue Influence, a devastating card effect that is as strong as ANY ever conceived; and it is just one of over 40 effects in this outstanding compilation of practical, yet powerful mentalism miracles.

Give an impressive Numerology reading, even if youve never done one before! In fact, with just a name and birth date, youll be able to give anyone a personalized and flattering reading, and leave the person with a prediction for their future. A spectators thought of card is the only one missing from the deck when he counts the cards. The magician then reaches into his pocket and without the slightest delay brings out the very card named by the spectator.

At no time does the magician touch the deck. There is no force of choice. This miracle works percent of the time the element of chance plays no part. Use your own cards.

An Impression Card Case that works as well as Annemanns original! Joe Berg, the inventor of the Ultra-Mental Invisible Deck and many other effects, believed in the deceptive power of simplicity. His unique brand of card sorcery was no exception - mind boggling effects that relied upon subtlety and artifice rather than difficult sleights. In this new compilation from Trickshop.

Learn hypnosis for fun and profit, and maybe Our top-rated guides make it easy. Tired of lugging around props? Captivate your audience with little more than an empty stage, some folding chairs and your skills of showmanship. Stage hypnotists are always in demand. Isnt it time you added this important ability to your own skillset? Introduction by DR. Heres New, Modern Streamlined Mentalism! Ultra modern mindreading routines for todays smart and sophisticated audiences in smart clubs, theaters, radio, TV and private groups Psychic entertainment explained in workable detail in all its phases Practically every known method is brazenly exposed.

Easily applied and workable presentations for all types of audiences and situations, whether it be for a small home group, a mental interlude in your present program or a complete theatre presentation. Long sought after, secretly guarded information never published before this book The key to fame and fortune as a successful mentalist Mentalism in all its vast ramifications of yesterday, today and tomorrow!

Top quality, re-typeset Trickshop. The La Vellma Fortune Telling Method Master David Lustigs own complete card reading system which breaks down the significance of every card in the deck; as well as gives you the meanings of various groupings. Plus, Lustig explains the presentation and card handling step-by-step; making it easy to apply what youve learned and give an impressive reading. The method is slightly different to the one that I have been using for many years and, with the extra two moves, moves this effect into the miracle class!

Mr John Hofner, UK. The effect on the audience is pure magic. The rings are then unlinked and returned to their respective owners. Used by many top pros. The handling is smooth, direct and you end completely clean. Plus, well show you how one minor adjustment will enable you to display a linked chain without touching the rings to conceal the opening in the key!

Well worth buying and studying. You could use this in a pro situation. Mr Pete Biro. Once again TrickShop. A classic piece of magic that is as fresh today in its present incarnation as the day it was invented. The quality of the products is superb. Ive just purchased EpiCard, and the whole piece is well-written, clear, details, with superb graphics and templates for the DIY Prop construction section. Mr Bruce Graham, UK. An elegant solution for todays sophisticated mentalist, EpiCard uses just calling cardsized, numbered cards, envelopes, and wine glasses which can be borrowed.

Theres even a two-person mentalism routine you can teach a partner with a minimum of time and effort. Plus, J. Bobos easily constructed Ambitious Card gimmick and routine; which J. Thompson considered to be the most astounding he had ever seen, is also included in the section on cards. Q One of the most remarkable mentalism books ever published, written by Alexander. More than just a collection of entertaining antedotes, this book contains complete explanations of the methods as well as detailed diagrams of the equipment used by crystal gazers, clairvoyants and mediums of the period.

Plus, numerous mentalism effects, several major stage illusions, escapes, and much more. Completely re-typeset, profusely illustrated, big pages. In Si Stebbins Unplugged, youll learn how to perform mindboggling magic with any deck even if youre a newcomer! Best of all, it will be a deck that you can use not just for one trick, but for an entire performance of entertaining, commercial card magic effects.

And when youre done, the deck can be examined! Clear explanations and over 50 photographs detail every aspect of the system from basic handling to innovative concepts and techniques designed to elevate your work into the miracle class. Packed with valuable information. As impossible as it seems, apart from fanning the cards at the beginning of the effect, you never need touch or go near the deck again! Imagine meeting someone for the very first time and being able to reveal not only some of their innermost thoughts, but details of personal events yet to come. It appears to be nothing less than a genuine demonstration of extrasensory perception, ESP.

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Encyclopedia of Card Tricks

Description: What could you do if you know magic? This are the 32 simple card tricks. Impress your friends and family with basic tricks in this manual. Play with their minds with this cool tricks. Explore the card play and magics of the cards. Make magic become real. Flag for inappropriate content. Related titles. Carousel Previous Carousel Next. Jump to Page. Search inside document. Felsman eBook Copyright All rights reserved. Lamb The above code transmits the numerical value of the card, and the suit is likewise transmitted through the manner of asking for the party called.

Real People. Real Numbers. No Forces, Switches or Gimmicked Pads. Youre looking at it! Eddie Josephs Bombay and Staggered Synchronicity! The best way to get into the headlines Decks also available by mail.

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